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- on mouseDown
- set TheSprite to the clickOn
- puppetSound("skate")
- repeat with x = 1 to 2
- set the castNum of sprite TheSprite to the number of cast "exit0"
- updateStage()
- delayFor(10)
- set the castNum of sprite TheSprite to the number of cast "exit1"
- updateStage()
- delayFor(10)
- end repeat
- repeat while the soundBusy of 1
- updateStage()
- end repeat
- FadeToBlackFrame()
- sound stop 2
- play done
- end
-